Sure, let’s dive right into this. So, picture this — I’m sitting with this report, and I’m thinking “Wow, gotta read this thing!” The bit that pops out? Oh man, it’s all about how Cliffhanger (fun fact: these folks used to hang out at Monolith Productions) wanted to sprinkle some magic dust on the Nemesis System. You know that thing from Middle-earth: Shadow of Mordor? And yeah, its sequel too. Anyway, Cliffhanger was kinda like, “Let’s take this and make it dance in a whole new way.”
Now, if you never met the Nemesis System, here’s the scoop: it whipped up baddies who were, like, super mad at Talion, the game’s hero. Some of these guys would run away, then turn up later acting all tough. And others? They totally whooped Talion and were all, “Wait, wasn’t this dude down for the count?” Plus, the baddies didn’t just stay grunt-level — they climbed up the nasty ranks. Suddenly, Orcs weren’t just faceless things to bonk on the head.
Flip the page (metaphorically speaking) to Cliffhanger’s idea of this Black Panther game. Seriously, it sounds like a rollercoaster! You’d have heroes duking it out for the Black Panther crown — with T’Challa, Shuri, and the scene-stealing Killmonger in the mix. Throw in Skrulls — those sneaky, shape-shifting aliens from the MCU like Captain Marvel and Secret Invasion. Sounds crazy, right?
Skrulls being buddies one minute and frenemies the next — perfect blend for Nemesis madness! Just think: Your pal suddenly backstabs you, and ta-da, it’s been a Skrull all along. Mind-blown kinda stuff.
But — and here’s the kicker — EA’s totally missing in action. Result? This brilliant Nemesis 2.0 just vanishes in a poof! And yep, the ace developers who dreamed this up? Back to square one, wondering what in the world just happened.