Whoa, so get this, there’s this new game called Teenage Mutant Ninja Turtles: Empire City or something. And they just dropped this pre-alpha sneak peek of how the parkour and running-around-like-crazy stuff works on Quest 3. Confession time: I’ve been a turtle fan since… what, forever? Anyway, for those who have been living under a rock (or maybe a sewer? Ha!), it’s this first-person action thing from Cortopia Studios where you can play solo or team up with your pals. It’s got this diary update from the creative boss, Ace St. Germain. Sounds fancy, right? Like, who names their kid Ace? But I digress.
So, here’s the juicy part: they’re calling it “anime parkour.” Why? Because there was this bug where Ace did this mad jump off a mailbox (classic) and rocketed across, like, an entire row of lampposts. Wish I’d seen that. But, heads up, don’t get all hyped thinking it’s gonna be like real-world parkour — it’s more like your body’s on auto-mode. Ninja style. You’re sprinting, jumping, dashing, and — I dunno — flinging yourself? Is flinging even a word?
Anyway, you’ll be bouncing off stuff — streetlamps, parked cars, whatever — and building speed. Like, momentum is your best friend. And they’ve got ninja tools too, but top secret for now. I’m picturing nunchucks and all that jazz. The game vibes are kinda like Ghost of Tsushima, and you can be any of the fab four: Leonardo, Raphael, Donatello, or Mikey. You get where I’m coming from?
This is only the second time Cortopia’s spilled the beans on the game. There was some artsy stuff shared last month, too. But if you’re the kinda person who lives for dates (can’t relate), it’s hitting Quest and Steam in 2026. Feels like forever away, right? But honestly, I’ll wait.