Alright, so I’ve got this wild thought buzzing in my head. Imagine being in 2025—feels like yesterday, right?—and hearing about the next Zelda game. It’s called “Hyrule Warriors: Age of Imprisonment.” Makes you wonder, doesn’t it? I mean, a prequel to “Tears of the Kingdom” that’s gonna hit the brand-new Nintendo Switch 2. Can’t even wrap my head around the idea of a console sequel so soon. But hey, time flies or something like that.
Now, you know how “Breath of the Wild” and “Tears of the Kingdom” laid out this sprawling Hyrule? Well, this new game is supposed to dive into that world post-founding. Something about the Imprisoning War getting fleshed out more. Got those flashbacks in Tears, but they were like, blink and you miss ’em.
But here’s where things get messy—I mean, real messy. Nintendo just casually drops that this game is canon. Yeah, really. After the whole fuss with “Age of Calamity” and its what-if timeline twist, I’m side-eyeing that claim hard. Like, for real. What about Link? Is he even part of this? It’s kind of blurry, like sunscreen dripping into your eyes on a hot day. All we know is, he never time-jumps back to the past in TotK, so what’s his deal here?
And characters—oh man, don’t even get me started. Who’s showing up? Especially those we got to know from “Age of Calamity.” It’s a whole guessing game—like, remember those awkward pauses when your brain just scrambles for words? Yep, that’s it.
Oh, before I trip over my words again, let’s chat about the cast. Look, if “Age of Imprisonment” is gonna shine, it can’t just rehash what Age of Calamity did. Different strokes and all that, make ’em unique. But seriously, it’s gonna be a mountain to climb, even if only a few characters are reused. It’s not about just copy-pasting them for nostalgia—they’ve gotta serve up a totally fresh game vibe, you feel me?
Princess Zelda, for instance, might be the go-to hero this time around. Picture her, maybe juggling Sage powers instead of just sticking with her known moves. That whole Sage saga from “Tears of the Kingdom”? Yeah, focus there. The game can’t just coast along, pretending to be some deluxe add-on for Calamity. It needs to stand tall on its own, like a cat sitting awkwardly on a too-small chair. Random, I know, but stay with me.
Speaking of challenges, let’s not forget the ancient Sages. Crafting their story? Heck of a task. Everyone’s got high hopes, partly ’cause of their thin backgrounds in TotK. You just know people will wanna play as them, and boom, pressure’s on. They can’t just be another echo of the old Champions—nope, they’ve gotta etch out their own legends. A high-wire act if there ever was one.
And those damn Champions and their successors already made their mark—like seriously. Now the ancient Sages? They’ve gotta blaze a trail, craft their legacy, kick up new dust. Just imagine trying to map out all those identities. Talk about a head-scratcher.
Anyway, no idea how this’ll all play out, but one thing’s for sure: I’m ready to see if they can pull this off without just pumping out Age of Calamity 2.0. It’s game-making on a tightrope, and I can’t wait to see where they land. Fingers crossed, right?