So, there’s this thing about Sonic games – I just kinda kick back and enjoy them. No deep analysis, just… whatever they are. And Sonic Racing: CrossWorlds? Had a blast with it during this hour at Summer Game Fest. Imagine a kart racer that gets the essentials right: fast races, those powerups that make you grit your teeth, and a vibe that showcases its wild bunch of characters. I mean, what more can I really say? But, turns out, there’s more under the hood than we’re used to in these Sonic racing sprees.
Let’s dive into that whole CrossWorld gimmick. Picture this: first lap, it’s the usual track, right? But then, whoever’s king of the hill decides – poof – we’re off to a different world for the second lap. You could end up in a chilly aurora wonderland, dodging shipwrecks in a storm, or navigating crazy volcanic lasers. Then it’s back to the familiar grind for the third round. Feels like a trick that might wear off, but hey, it mixes things up and keeps everyone guessing, you know?
Now, these crossing worlds – you’re not always glued to your kart. Sometimes you’re flying, maybe hovering, or surfing through it all. It’s like your vehicles have more layers, not just burning rubber on some track. I’m a sucker for those flying bits; the way you control your plane is just… oddly satisfying? Plus, it’s chaos – glorious chaos. Screens filled with so much it’s like your eyes are in overdrive. But honestly? That’s part of the fun, unless you’re diving into it as some sort of hyper-competitive gig.
About those karts – let’s geek out for a sec. You get to tweak them: body, tires, boosters – DIY their speed, handling, the whole shebang. And then, the perks. You know, like loadouts in other games? Six slots to fill, but each might hog multiple slots. I tried one that boosted my speed after taking a hit. Funny thing – got slammed with a rocket in lap three like another dude, yet somehow zoomed past them thanks to my setup. For the die-hard racers, there’s a whole new level of nitty-gritty to mess with.
Oh, while we’re at it, I only played the Grand Prix mode – kinda classic. Four races, points for positions, winner takes all at the end. But, outta nowhere, the game gives you a rival mid-series. This character? Straight-up pest. Somehow more aggressive and always nipping at your heels. The last race throws more points at you, so things can flip at the drop of a hat. Theoretically, at least. Makes me wonder what other surprises Sonic Racing: CrossWorlds has hidden in its garage.
Now, the crossover chars – a real melting pot of Sega memories. At Summer Game Fest, Sega dropped the news – we’ve got folks like Kasuga Ichiban from Yakuza, Joker from Persona 5, and Hatsune Miku! Yeah, seeing Ichiban back in a kart brings back warm fuzzy memories, and Miku sailing through Sonic’s world on her board? Adorably surreal. Crossovers aren’t new, but Sega’s universe is a lot bigger now, so maybe they’re gonna sprinkle some fresh magic this time around.
Sonic Racing: CrossWorlds doesn’t need to flip the kart racing genre on its head. It’s just here to have fun, dive into the Sonic universe, and celebrate all things Sega. Chill, right? I’m all in – counting the days to drift through it when it drops on September 25 across the recent PlayStation, Xbox, and Nintendo platforms. Oh, and PC too.