Alright, let me try to pull this together in a way that’s all over the place but still sorta makes sense. Buckle up, because this ride’s gonna be bumpy.
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Okay, so, I’m diving back into this Early Access chaos. I love it. It’s like peeking behind the curtain of a magician whose tricks aren’t quite finished. It used to be a dumpster fire, though—just a whole mess of ideas that didn’t ever find their way. Some devs just cashed in and left their stuff in limbo. But hey, not all of them were villains, right? Anyway, these days there’s some cool stuff coming out. Like, uh, Vanguard Exiles. We’re checking this one out today.
Oh, before I forget—Vanguard Exiles, it’s birthed by the minds behind Magic: The Gathering. And nope, it’s not a card game like you’d think. We’re talking hex-based battles, which feels like something that could totally show up in board game form. You know, with fancy miniatures, because why not? I’d probably pre-order that just out of sheer curiosity.
Remember, this is just a look-see. Early Access means it’s all still cooking. Stuff might suck now but might rock later. My rants? Just me overreacting to RNG or something—yeah, I learned to hate that.
Alright, picture this: mercenaries running around trenches, claiming rooms for points. Like 80 points to win or something? Some rooms get you gold, others have rabid bears or whatever. You basically have to choose battles wisely. Total mayhem, gotta love it.
Anyway, moving on—this is an auto-battler. I know, I know, some of y’all cringe at that. Strategy’s in picking who goes where and how many. Pack a ton in one room, great, but did you just leave the back gate wide open? Oops.
Now, units. Whole bunch of ’em, and you can’t see all on one run. Cards come up at random—you buy them with gold. Or grab a freebie if you’re broke. It’s like a weird shopping spree between battles. But seriously, it’s not a card game, even if it looks like it.
Playing is fun, honestly. Cool units, check. Story? Uh, not really. We got dwarves, elves, creepy…cult? No clue what they’re fighting about. Need some backstory eventually. Wonder if they’ll throw in those nifty cutscenes later. Fingers crossed.
Balancing though—oh man. Some games feel like a fair fight, others are just—meh. Lose early and it all goes downhill. You’re like in the 3rd round thinking “Do I even stand a chance?” Restart button abuse, anyone?
And those unkillable units… what’s the deal there? Stalemates galore if you can’t bust through armor. What’s up with that? Fix it, guys. Please.
Overall though, Vanguard Exiles—it’s got promise. With tweaks and a touch of narrative flair, it could totally soar. I’m itching to see how it evolves. Hopefully it stays on course and works out those kinks. Could be epic.
There we go—a jumbled mess just like any self-respecting human ramble. Keep a lookout for updates, this one’s worth watching.
By the way, this was written with an Early Access peek. So, here’s hoping!