Wow, Apple doing something kinda unexpected here. So, they’re actually adding support for visionOS to Godot. Now, if you’re thinking “What’s Godot?”—well, it’s this open-source game engine. Unlike Unity or Unreal, Godot’s like that kid in school who shares all their snacks. Anyone can just, you know, use it for free. And if you’re feeling like a smarty-pants, you can even tweak it.
Anyway — or wait, actually, yeah, back to Apple. So, visionOS is getting cozy with Godot. And it’s like, Apple’s usually all buttoned-up and garden-walled but here they’re going all open-source. A bit wild, right? There’s this Apple software guy, Ricardo Sanchez-Saez, who spilled the beans. He says they’re rolling out support in two stages. First, you get Godot games on visionOS in flat windows. Then, bam, full immersive apps. Sounds futuristic.
Oh, but don’t hold your breath. Since it’s open-source, it’s gonna take a bit for this to actually show up in the Godot version we all use. No calendar reminders on this one—just patience, my friend.
So, Godot’s like joining this cool kids’ club. Unity, Unreal Engine, and Apple’s own stuff like X-code and Reality Composer Pro are already at that party. Now, if you’re into VR, Godot’s the tool you wanna mess with if you’re aiming for platforms like Quest or PC VR.
And, uh, yep, that’s the gist. Kinda neat — or is it just me?