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Okay, so Sharp – you know, the guys who make those TVs and other gadgets – they’ve tossed their hat into the VR arena with this haptic controller thingy. It’s like they’re trying to make virtual feeling a thing. Not sure how that’s supposed to really work, but hey, they’re giving it a shot.
Apparently, these controllers have these tiny tactile bits at the fingertips. Can you imagine feeling textures like sandpaper or silk just by holding a piece of plastic? Yeah, sounds wild. Sharp’s going on about how they’re mixing up the vibrational mojo to make different textures feel real. Whatever that means. They admit it ain’t perfect, but they’re hoping to tweak it with user feedback, which is actually kinda cool. Feels like they want us involved, you know?
There’s a picture of it somewhere in my head that lasts as long as my interest, like a fleeting ghost or maybe just a strong breeze. The controllers come as a pair – left and right – but don’t expect them to track your fingers like some high-tech gloves. So, if you thought you’d be waving your fingers around all wizard-like… nah. And no force feedback. Forget about feeling the heat or cold from a virtual bonfire.
They threw in the usual joysticks and buttons, like any gaming controller, which makes sense because why reinvent the wheel, right? Tracking though, that’s still a big mystery. They’re hinting at using something popular but haven’t quite nailed down the details yet. Or maybe they have, and they’re just not telling us. Typical.
It’s all still in the testing phase, so don’t go searching Amazon for it just yet. They’re saying it could hit shelves in Japan for around 100,000 yen, which blew my mind. That’s like 680 bucks – a hefty price tag if you ask me. Oh, and a heads up: they might just decide not to sell it at all. Classic Sharp.
On another note, did you know Sharp’s pretty big in the XR scene? Yeah, they’ve been making displays for the Meta Quest 2, and last year they even teamed up with Japan’s NTT Docomo to whip up some AR glasses called MiRZA. Who knew?