Okay, so get this—InZOI hit the scene in early access back in March and, boom, people swarmed to it like it was free donuts at the office. Seriously, in the first 24 hours, a whopping 87,000 folks were fiddling around with it on Steam. That’s quite a bit, right? But then, yeah, the numbers kinda fizzled out after the initial hype. It’s weird how fast that happens. It’s like when you buy a new shirt that you’re totally in love with, but after a month, it’s just another thing on your floor.
Anyway, right, the developers tossed out this roadmap laying out what’s coming post-launch. And sure, it sounds packed with cool stuff, but it leaves InZOI in the same situation as this other game, Palworld. You know Palworld, right? Also struggling a bit to keep its player base steady. Irony alert: even with its ups and downs, Palworld is still a hit. Kinda gives you hope, doesn’t it? Maybe it’s about strong updates being worth the wait—or maybe I’m just being overly optimistic. Who knows.
Quick note, fun fact actually: Palworld hit an absolute peak with 2.1 million players on Steam at one point. Wild, huh? Clearly, this rollercoaster ride doesn’t spell doom for them, so maybe InZOI will ride those waves just fine.
Oh, speaking of updates, InZOI was supposed to roll out mod support in May, but nope, it got pushed to mid-June. Classic delay, right? Players are buzzing for this feature, maybe because it hands them the keys to create their wildest ideas in the game. It’s like letting your imagination run wild, and who doesn’t want that? I wouldn’t be surprised if the player numbers spike once this is live. But hey, not everyone digs mods, so there’s that wrinkle.
They gotta nail improvements beyond just mods—get those emotions of the Zois sorted too! The whole thing is like juggling, and you’re holding all the balls you can manage except a couple just got tossed in unexpectedly. You either pull off an awesome trick or they all hit the ground.
Behind that player dip, there’s still so much potential. InZOI could actually shake things up for the life sim genre, you know? And just because numbers dip doesn’t mean the game’s curtains—Palworld is proof of that. Early access means growing pains, and feedback could steer it in a cool direction. Guess we’ll see how this unfolding act plays out.