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Why Zelda: Breath of the Wild Reigns Supreme Among Open-World Games

by Stacey Novak
June 8, 2025
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Sure, here’s a rewritten version of your provided article:

—

So, Breath of the Wild, right? Came out in 2017 from Nintendo, old-school Zelda fans probably know this, and bam! It was like, the big bang of open-world games. I remember thinking, “Wow, this changes everything,” and not just for Zelda nuts. It set the bar for the whole genre, like no joke.

Anyway, here’s the thing. You boot up the game and, dude, you can go literally anywhere. See that mountain way over there? Yeah, climb it. Or don’t. Stay in one spot and mess around. It’s all on you. This game chucked conventional level progress like yesterday’s leftovers. Some might say it’s madness. I say it’s genius. Or maybe both? Who knows.

It’s wild—pun intended—how open-ended it is. Solving puzzles with whatever tools you’ve got, fighting baddies your way like some sort of creative combat Picasso. I mean, who thinks of these things? Probably a bunch of clever people at Nintendo. It’s like they had a giant brainstorm, and we got pure gold. I’d love to sit in on one of those meetings. Just once! Just imagine the post-it notes.

Here’s a curveball, though. The map’s huge but doesn’t lose you in it, still clear like a Sunday morning. You’ve got a fast travel system that actually feels fast. Refreshing, right? Some games make you ponder the meaning of fast when you’re still waiting around for an age.

Jumping ahead here, combat’s better than ever. Way better. Link’s a lean, mean fighting machine, with weapons aplenty and moves that—if you’re fast enough—make you feel like an action hero. Flurry Rush? Yes, please. You can go the knife route, try a boomerang if that’s your vibe, or keep it classic with a sword. Even the bow feels like a revelation. Is it just me, or does that sound like a weapon shopping list?

Now, for boss fights. They can make or break a game, right? In some places, they’re just oversized enemies with too much hit points. But Zelda? Nah, they’ve got it nailed. You feel like you’re in a titanic struggle, even if some players might say it’s not quite perfect. More room for epic moments, if you ask me.

Then there’s just chilling. Seriously. Ever tried it? In Zelda, you find these serene spots and just, you know, exist. It doesn’t rush you. Sit back, chill with the ambient tunes, and maybe realize you’ve been admiring virtual skies for longer than you stare at the real ones.

Last but not least, talk about keeping Zelda alive and kicking. By 2017, you know, folks wanted something fresh from the series. And Nintendo dropped this at the perfect time. People were getting tired of the same old, same old. So yeah, Breath of the Wild didn’t just evolve Zelda. Nah, it rewrote a piece of gaming history.

Anyway, enough rambling. If you haven’t picked it up yet, what are you even doing? Go play. Or don’t. But then, you’d be missing out on something special, and that’d be a shame, wouldn’t it?

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