Sure, here’s a reimagined version of the article:
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So, there’s this game, La Quimera, right? I’m not sure why, but the name makes me think of late-night Sci-Fi movies from the ’90s. Anyway, it’s from this new studio called Reburn, which is like a phoenix rising from the ashes of 4A Games Ukraine. Yeah, those folks who gave us the Metro games. They started working on La Quimera back in 2020, aiming for a grand 2025 debut. But April 25 came and went, and we got… nothing. Honestly, the delay was probably a good call. You know when something isn’t ready, you’ve just got that feeling? Yeah, that’s La Quimera.
Back to the game itself. Picture this: in a world where multiplayer dominates and everyone’s peddling subscription models, La Quimera is kicking it old school with a single-player, story-driven vibe. It’s like a throwback to the golden days of the PS2 era, before Xbox Live and its ilk took over. Sounds refreshing, right? But, and it’s a big but — the gameplay feels like it needs more meat. It’s like finding out that restaurant you loved as a kid has now got a basic menu and mediocre service. And bugs! Oh man, those bugs… they’re like uninvited guests who overstay their welcome.
You might think, “Hey, maybe it’s just a quick game, so no biggie.” Yeah, you’d be half right, because Reburn is rolling it out in Early Access someday. No one knows exactly when, but they promise it’s going to happen. The story? Ugh. It’s borrowing so much from other games it should pay rent! Voice acting? Think college play level. Still, the shooting — kind of has that nice arcade punch if you’re into that.
Anyway, the story. It’s set in Nuevo Caracas, a futuristic slice of Latin America that’s not really on any real map. All the characters chatter in Portuguese, which is a neat touch. The plot? Think of it as a strange love child between Far Cry and Crysis. You’ve got rogue military factions, wall-divided zones, and our main character — Mr. Generic PMC Dude. Everything was set up for an epic tale, but then they lost the plot — literally. Like the start of a TV show that gets axed after one season. Yeah.
Oh, and gameplay… familiar as your old sneakers. You arm yourself at this PMC HQ, picking a mix of real and energy weapons, which is kind of cool. It’s got that Unreal Engine 5 shimmer. But the game’s so stingy with ammo and health kits, you’ll be scavenging like it’s going out of style. And, sure, you can upgrade, but there’s a currency bug that’s a real kicker. It’s like finding a hundred bucks and realizing they’re monopoly money. Frustrating, to say the least.
Finally, the visuals, they’re good. When the game isn’t glitching like it’s trapped in a time warp, it’s visually stunning. I swear I spent half the time just admiring walls. But these bugs seriously mess things up — HUD disappearing acts, random aiming issues… it’s like the game’s playing tricks on you. And, of course, being janky is kind of part and parcel with Early Access, but there’s jank, and then there’s this.
Let’s be real. It has potential, but Reburn’s got their work cut out. Context matters though, the team’s split between Ukraine and Malta, and with everything going on, the struggle is real. Give it some love and time, and it might just be the nostalgia trip we’re hoping for. At the moment? Not so much.
I clocked just over five hours playing this thing, and honestly, once you’re done, there’s not much pulling you back. It’s reminiscent of a half-remembered snack from childhood — hits a spot, but you’re left wondering if it was ever that good. If you’re after quick thrills, maybe keep an eye on it, but as it stands, it’s like a DVD sequel of a cult classic — intriguing in glimpses but ultimately lacking depth.