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    2025 Inductees into the World Video Game Hall of Fame: Quake and GoldenEye

    New PlayStation Studio, Founded by Bungie Veterans, Creating a Team-Based Action Game Inspired by Life Sims and “Frog-Type” Games—But What Does That Entail?

    GTA 6’s Second Trailer Hints at an Odd PS5, Sparking Hopes for Playing the Original Vice City in the New Game

    New Ecco the Dolphin Game Announced Alongside Two Remasters

    Today’s Top Deals: Monster Hunter Wilds, 11th Gen iPad, Xbox Series X, and More

    Four Games That Will Max Out Your Switch 2’s Storage Capacity

  • PlayStation

    Review of Wings of Endless for PlayStation 5

    Popular PS4 and PS5 Skateboarding Game Now 75% Off on PS Store

    Prophecy and Fate Launching July 15: Full Details from Bungie – PlayStation Blog

    Rematch Shows Sloclap’s Potential in Exploring an Underserved Sports Game Genre

    Highly Anticipated PS5 Game Delayed with Little Notice

    [Free Game Offer] Pets Hotel Giveaway (PlayStation – NA/EU)

  • Xbox

    Juggling Solo Development with Two Kids and a Wacom Tablet: Creating The Abandoned Planet

    Fortnite Offers Refunds and Free Items Due to Item Shop Error

    Explore New Thrills with the Challenges Mode in PGA Tour 2K25

    Mark Your Calendars: A Major Event for Destiny 2 on May 6

    A Quest in Oblivion Remastered Maximizes Its Immersive Experience

    Coming Soon to Xbox: New Game Releases for May 5–9

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    Former Rockstar Developer Criticizes Mario Kart World

    Overwatch 2 Director Hints at Exciting Future Developments for the Game

    Review: Breakout Beyond for Nintendo Switch

    Nintendo Downloads – News Update for May 8, 2025

    Pokemon Enthusiast Unveils Stunning Poke Flute Replica

    Rumor: Possible Chrono Trigger Release on the Horizon?

  • PC Gaming

    Big Screen Gaming Summit to Return at PG Connects Helsinki This Year

    Latest Jujutsu Chronicles Codes (May 2025)

    If You’re Disappointed by the GTA 6 Delay, Check Out This Rockstar-Inspired Crime Game Now for $4

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    Elden Ring Nightreign Classes: Overview of All 8 Nightfarer Characters

    New Map and Weapon Loot Pool Updates in Fortnite Chapter 6 Season 3

  • Virtual Reality

    Everdream Valley VR Launches New Farm on Quest Next Week

    ‘Ghosts of Tabor’ Reaches 1 Million Units Sold and $30M in Revenue Before PSVR 2 Launch

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    Spacetop Unveils Windows App to Transform Laptops into Expansive AR Workspaces

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    The XR Weekly Overview (April 30, 2025): Meta Updates Ray-Ban Line, Quest 3S Refurbished for $270, and More!

  • Consoles

    Intel Announces Expanded Arc GPU Showcase at Computex

    Asus ROG Ally 2 Leaks: AMD Z2 Extreme CPU, 64GB RAM, and a Black Variant with Dedicated Xbox Button

    Intel’s High-End Battlemage Arc B770 GPU May Debut at Computex 2025, Potential Rival to NVIDIA’s RTX 5060 Series

    Microsoft Raises Prices on Xbox Consoles, Controllers, Headsets, and Games Globally Due to Market Conditions and Development Costs

    Microsoft Raises Prices on Xbox Consoles, Controllers, Headsets, and Games Globally Due to Market Conditions and Development Costs

    Microsoft Raises Prices on Xbox Consoles, Controllers, Headsets, and Games Globally Due to Market Conditions and Development Costs

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Simpsons: Hit & Run Almost Had Three Sequels, But an Unknown Obstacle Stopped Them

by Glenn Welch
November 24, 2024
in Gaming News
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Players continue to hold a deep affection for The Simpsons: Hit & Run even now, and it seems there could have been more in store if not for a decision made by someone integral to its publishing.

Reflecting on the matter, it’s hard to find a PS2 game that has garnered as much widespread love as The Simpsons: Hit & Run. Rarely does anyone voice a bad opinion about it. Fans are still eagerly hoping for a port or remaster, although none has seen the light of day. Despite its strong sales and the game’s Grand Theft Auto-inspired design, a sequel never emerged. Recently, however, we may have uncovered the reason behind this. Earlier this month, YouTuber Summoning Salt, who creates in-depth documentaries on the history of games’ speedrunning communities, released a piece focused on The Simpsons: Hit & Run. As spotted by GamesRadar, Joe McGinn, the game’s lead designer, left an intriguing comment on the video.

Initially, McGinn praised the video, describing it as “incredibly fun and heartwarming” from his perspective as the lead designer. He later revealed in another comment that the game could have spawned up to three sequels, without incurring extra costs for The Simpsons licensing. Gracie Films, the production company behind The Simpsons, proposed a deal to the publisher: they could develop three sequels, complete with rights and voice actors, for essentially no cost—meaning no licensing fees would apply.

Given such an enticing offer, combined with the game’s initial success, it inevitably raises the question: why was it not given the green light? McGinn went on to reveal that “some crazy person at the publisher – we never found out who – said no.” This decision seemed almost bewildering at the time and understandably disappointing for the developers. Now, twenty years have passed, leaving little recourse for rectifying what could have been. Perhaps someday, fans will see at least a port resurfacing.

Tags: runSimpsonsHitSequelsUnknownObstacleStopped
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