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So, Monument Valley 3, right? Ustwo games, the geniuses behind it, decided to go wild with the sound. Not just a backdrop thingy, mind you — like, it’s the actual soul of this game. Crazy, I know. Todd Baker, the audio magician, opened up about how this sound journey mirrors what Noor, the main character, is going through. The game and its soundtrack drop on July 22, 2025, for Xbox Series X|S and Xbox One. And hey, if vinyl’s your jam, you can snag the soundtrack on iam8bit.
The second we started with Monument Valley 3, it wasn’t just about visuals anymore. It was this whole audio extravaganza we were diving into. Honestly, the sound needed to be glued to the player’s every move. Emotionally, I mean. And guess what? This bold move got us nominations at the D.I.C.E Awards, Mobile Game Awards — you name it.
Now, collab time. This was where I teamed up with Lucie Treacher, my co-composer partner-in-crime. We booted up this fantastic interactive soundscape. I’m telling ya, headphones are the golden ticket when the game hits Xbox. Absolute bliss.
Let me break down our fresh take on this. Forget the past — literally. Monument Valley OGs were zen, sure. But I chucked those vibes out. Why? To stir the creative pot, you know? With Lucie, we practically carved out each game level as its own mini sound kingdom. Totally bespoke, no overarching fluff.
Oh, and the sounds! We’re talking a cocktail of global instruments. Breath of the Bansuri? Check. Gamelan chimes? Yup. Kora harp vibes from West Africa to top it all. Think of it like… an orchestra of 17 strings as your base, mixed with these exotic, cultural feels. Not for kicks, but for pure, textured emotion. Noor’s journey demanded that level of awesome.
And get this: the sound is alive. Yep, alive. As Noor shifts stuff around, the music dances right along. We dove into granular synthesis and virtual design to make it happen. Picture this: your gameplay sorts out a whole concert in real-time. Mind-boggling, right?
Water. Can’t forget water — central to the whole shebang. Symbolizes destruction and rebirth, kinda poetic when you think about it. We rolled out a whole library of water sounds. Each drop? Calculated. Clear as crystal, the way it should be.
Now, if the game’s got this tactile flavor, the sound needs it too. Every interaction feels like music — gears turning, adding rhythm, oh yeah. All sounds are locked into their musical key, leading to a symphony as players waltz through the game.
To get here, Lucie and I synced up with level designers and story folks. Audio wasn’t an afterthought; it was part of the creative glue from day one. One time, there’s this level about origami — totally visual, right? We matched that with paper-like sound textures. You know, crackly paper noises. Analog synths added this handmade touch. Cozy.
And finally, it’s the emotional arc. Noor’s tale is heavy — grief, growth, the whole smorgasbord. Music doesn’t just fill the air; it nudges you through her highs and lows. Got climactic puzzles pumping? Soundtrack swells, full-on dramatic vibes.
Put on those headphones, folks. Monument Valley 3 is an audio paradise. Not just sight and sound — it’s a fusion world. Come July 22, Xbox players will tune into an orchestra wrapped in a video game skin. Sound nuts? Possibly. But totally worth it.
Grab the game, explore the soundtrack, immerse yourself. The adventure’s just a press play away.